The use of virtual training with simulators is increasing, driven by developments in augmented reality and virtual reality in terms of features, user experience, 360-degree graphics, surrounding sounds, and haptics. For example, Interoperable training modules can use web-based platforms and cloud computing nowadays. Consequently, developing training modules and simulation libraries and adding/retrieving any training modules as per need has become easy.
Today, NATO and their allies are aggressive in training teams from various geographical locations using virtual training modules. The technology has become so advanced that soldiers from different geographic locations can simultaneously practice a single training session.
Cost-effectiveness was one of the key drivers earlier but today, generating multiple feedbacks from a single data has become possible which is helping trainers to analyse individual and team performance and decide on improvements in real-time. Virtual training has helped in mission readiness with high performance and based on multiple mission needs.
The markets in the US, Europe, India, China, Russia, Korea and Japan are in high demand for virtual training and simulators. This will be followed by Israel, Turkey, Australia, Canada, and East-Asian countries. NATO member countries are big users of virtual training and simulators, as NATO is promoting its modules and simulation platform for the training. The US, UK, China, Russia, India and other Asian countries are preparing their training and simulation modules. And are looking for good solution providers.
There is always a growing market for developing simulators for new aircraft platforms, UAVs, ships, vehicles, gunnery, weaponry, and synthetic environments. Demand for next-generation visual basics, programming languages, virtual and augmented reality environments, graphic processors, computing devices, displays, memory cards, servers, audio-visual communications, networking, mobile and wireless connectivity, 5G integration, developments in HUD, helmet-mounted devices, gloves, exoskeletons and other augmented wearable, sensor networks, data processing and analytics, machine learning algorithms and artificial intelligence, cloud-based training module and simulator libraries, and cloud-based services.
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Report Code: | MF221692 |
Published: | August 25, 2022 |
Pages: | 260 (A4) |